This should give you a very accurate representation that you can create currently. The other alternative would be to try and get the road coordinates out of ror and into a 3d modeling program and use that to create the 3d object and then just place it inside the BeamNG map. You could probably just grab an aerial photo of North St Helens and use it as a reference and try and make a better quality mesh road using it by doing a better job of corners. But this is only if you want to be 100% accurate. I cant imagine it being hugely difficult to make a program to do that, at least it would be a lot easier than doing it by hand. So yeah, converting maps with mesh roads is currently not such a great idea, hopefully when mesh road is added into BeamNG someone might creat a conversion utility to convert RoR mesh roads into BeamNG ones. Import and place them, you could probably do this by eye since there is not so many and they are not that criticalĪfter all that it should be done other than some changing of sky textures etc. Try and import that into BeamNG and use it as the path for the texture based roadĩ. Try and get the path that the meshroad follows in ror (there should be some coordinates for it somewhere in the ror file)ħ. Either wait or do some terrain work to flatten out the road areasĦ. Cry when you realize that mesh roads are not in BeamNG (yet, next update will apparently have them)ĥ. Import North St Helens texture as a heightmap texture (Once again it is in the zip file)Ĥ. Import North St Helens heightmap (you can find it in the zip file in ror)ģ. The Bajarama map does not take to much time to load.Ĭlick to expand.Im not sure how they did it but i think you could do it like this: (please note North St Helens will be a lot more difficult for reasons i will explain)Ģ. If you want to do a restart, it is best to close and restart the game completely.Cars do stall easy after a crash or a spin.Cars are moving not very fast so don't expect spectacular crashes.The waypoints are recorded with the Ibishu Covet, Turbo FWD Rally with removed glass, Front Fascia, Rear Panel and with steel wheels.Press the 'Run all cars' button and if you're lucky, all 4 cars will start driving.There is no waypoint for that car, but you can drive it yourself. If you want to join the race, then select the most left car (ID 3) and spawn a 5th car.Do the same for car 3 and 4 (ID 2 and 3).Press tab to select the seccond car and repeat the previous step (CarID should be 1 and select "BajaramaCovet1" file).Normaly the first combobox should be at CarID 0, leave this and select file ''BajaramaCovet0" into the second combobox and press the 'Load' button.Press the 'Load Waypoints' button on the 'Waypoints' app.Press tab once to select the first car (on the most right side).Spawn a new car (by using the standard menu on the right side) and do all desired changes on that car.Do all the desired changes to the default spawned car but do not drive with it.Do not carry out any car reloads (I, R, Ctrl-R, car selections, car configurations, skin selections. ![]()
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